如何成为程序员?
How to be a Programmer: A Short, Comprehensive, and Personal Summary 中文翻译
Copyright
Robert L Read Copyright © 2002, 2003 Robert L. Read Copyright Copyright © 2002, 2003 by Robert L. Read. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with one Invariant Section being ‘History (As of February, 2003)’, no Front-Cover Texts, and one Back-Cover Text: ‘The original version of this document was written by Robert L. Read without renumeration and dedicated to the programmers of Hire.com.’ A copy of the license is included in the section entitled ‘GNU Free Documentation License’. 2002
目录
Table of Contents 1. Introduction 2. Beginner Personal Skills Learn to Debug How to Debug by Splitting the Problem Space How to Remove an Error How to Debug Using a Log How to Understand Performance Problems How to Fix Performance Problems How to Optimize Loops How to Deal with I/O Expense How to Manage Memory How to Deal with Intermittent Bugs How to Learn Design Skills How to Conduct Experiments Team Skills Why Estimation is Important How to Estimate Programming Time How to Find Out Information How to Utilize People as Information Sources How to Document Wisely How to Work with Poor Code How to Use Source Code Control How to Unit Test Take Breaks when Stumped How to Recognize When to Go Home How to Deal with Difficult People 3. Intermediate Personal Skills How to Stay Motivated How to be Widely Trusted How to Tradeoff Time vs. Space How to Stress Test How to Balance Brevity and Abstraction How to Learn New Skills Learn to Type How to Do Integration Testing Communication Languages Heavy Tools How to analyze data Team Skills How to Manage Development Time How to Manage Third-Party Software Risks How to Manage Consultants How to Communicate the Right Amount How to Disagree Honestly and Get Away with It Judgement How to Tradeoff Quality Against Development Time How to Manage Software System Dependence How to Decide if Software is Too Immature How to Make a Buy vs. Build Decision How to Grow Professionally How to Evaluate Interviewees How to Know When to Apply Fancy Computer Science How to Talk to Non-Engineers 4. Advanced Technological Judgment How to Tell the Hard From the Impossible How to Utilize Embedded Languages Choosing Languages Compromising Wisely How to Fight Schedule Pressure How to Understand the User How to Get a Promotion Serving Your Team How to Develop Talent How to Choose What to Work On How to Get the Most From Your Teammates How to Divide Problems Up How to Handle Boring Tasks How to Gather Support for a Project How to Grow a System How to Communicate Well How to Tell People Things They Don't Want to Hear How to Deal with Managerial Myths How to Deal with Organizational Chaos Glossary A. B. History (As Of February, 2003) C. GNU Free Documentation License PREAMBLE APPLICABILITY AND DEFINITIONS VERBATIM COPYING COPYING IN QUANTITY MODIFICATIONS COMBINING DOCUMENTS COLLECTIONS OF DOCUMENTS AGGREGATION WITH INDEPENDENT WORKS TRANSLATION TERMINATION FUTURE REVISIONS OF THIS LICENSE ADDENDUM: How to use this License for your documents
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